National Repository of Grey Literature 13 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Fusion of Procedural and Keyframe Animation
Klement, Martin ; Pečiva, Jan (referee) ; Polok, Lukáš (advisor)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
Suggestion of case feeder for orientation cast
Konečný, Tomáš ; Pavlík, Jan (referee) ; Synek, Miloš (advisor)
The aim of this bachelor work was to design solution for transfer and orientation of casts. Because of useing lead bullets was necessary to choose the most impropriet solution caused by raised attrition of lubricant and lead. There was made appropriate calculations and manufacturing documentation.
Graphics Scene Visualization Using OGRE Library
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg language and connecting them with OGRE library. The Bullet library which is often used in visualization applications for physics calculations is analyzed as well. The second part describes implementation of the demo application. In the end, the results are discussed, including possibilities of future development.
Measuring the velocity of projectiles by laser beam
Šmerda, Jaroslav ; Šebesta, Jiří (referee) ; Lukeš, Zbyněk (advisor)
Muzzle velocity is the speed of bullets, guns at the moment it leaves the barrel of a gun. Since this is a parameter related to the storyline, which takes place only shortly after the bullet leaves the barrel, this figure is the transition ballistics. The aim of this work is to design and construct a device for measuring the speed. Measurement consists in measuring the interval at which the bullet crosses the two laser beams. From this data, the performance will be calculated.
Measurements in an 802.11n radio network with hidden nodes
Vágner, Adam ; Komosný, Dan (referee) ; Münster, Petr (advisor)
The current large concentration of wireless networks brings new horizons, but also new concerns. Failure to follow basic rules may produce far-reaching problems that could make more wrinkles to all affected managers and administrators. The aim of this thesis was to measure and compare the radio parameters of selected products and how they behave in neighboring interference and the speed they have while there are hidden nodes. The resulting values were measured in the laboratory network Wificolab and compared with the various support protocols. Possible effects on the specific situation are also analyzed in this thesis.
Measuring the velocity of projectiles by laser beam
Šmerda, Jaroslav ; Šebesta, Jiří (referee) ; Lukeš, Zbyněk (advisor)
Muzzle velocity is the speed of bullets, guns at the moment it leaves the barrel of a gun. Since this is a parameter related to the storyline, which takes place only shortly after the bullet leaves the barrel, this figure is the transition ballistics. The aim of this work is to design and construct a device for measuring the speed. Measurement consists in measuring the interval at which the bullet crosses the two laser beams. From this data, the performance will be calculated.
Weapon (not only) as a work of art
Sedláček, Petr ; Šmíd, Jan (advisor) ; Sýkora, Ondřej (referee)
The purpose of this bachelor work is to introduce a small-arms not only as an object for various kinds of practical utilization, but also to afer on thein values from the point of their perception as an art artefact in the linkup on their development in different cultures. It directs also on the region of Japan and samurai swords with reference on their sociocultural value. In the part dedicated to the hand weapons it introduces a history of their creation and methods of their division. In the last part presents the weapon as a device used in the movie industry and in the computer games in the linkup on a weapon presentation as an item of the violence in an up to date society. One of the targets of this bachelor work about weapons is an analyse of the social pathological event of the shooting in the schools so called "school shooting", which becomes very extended phenomen of current days. Work points on the possibilities and reasons of the origin of this phenomen by revealing a possible offender profile and further I introduce a concepts of the school shooting prevention in the linkup on the posibility to reveal potencial offender in time. Benefits of the bachelor work is getting a basic knowledges from the history and hand weapons development section, but also their presentation as an object of...
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
Graphics Scene Visualization Using OGRE Library
Ondrejíček, Marián ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
The goal of this thesis is to investigate the possibilities of the OGRE visualization library and to implement an application which utilizes both simple and advanced OGRE features. Furhtermore there are explained basics of creating effects using Cg language and connecting them with OGRE library. The Bullet library which is often used in visualization applications for physics calculations is analyzed as well. The second part describes implementation of the demo application. In the end, the results are discussed, including possibilities of future development.

National Repository of Grey Literature : 13 records found   1 - 10next  jump to record:
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